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Grid improves on the damage physics
June 19, 2008
Gameplay
The much talked-about 'flashback' rewind feature allows you to turn back time in case you crash or if you just didn't like the way you took a turn. However, you are only allowed a limited number of flashbacks in a race and the fewer you use, the more reward money you earn. While the 'flashback' feature does its job quite effectively, it does get a little annoying to have to go through the pause menu all the time to be able to access it.
Adding a new facet to the gameplay is the option to turn off driving assists such as ABS, traction control and stability control. Doing so will also earn you bonus cash. Although turning assists off does make car handling more challenging, unlike out-and-out sim racers like Gran Turismo, GTR and Forza Motorsport, this doesn't necessarily make the game more fun. The developers probably intended Grid to be played as an arcade racer, and it is definitely more fun with assists turned off. But for those who have done it all, this is certainly something to keep you coming back.
Anyone who's played DiRT knows how Codemasters revolutionised car damage, not only cosmetically, but also performance-wise. Grid further improves on these damage physics and this also goes a long way in making opposition AI seem more aggressive than it actually is. This is most evident in destruction derbies, where the object of the race is to finish first by crashing your way through the opposition. But with Grid's damage and physics model, you're better off taking the cleanest route to the finish line, because even if you're the aggressor, it will more often than not be you and not your opponent that will end up in the tire wall. While driving clean may defeat the purpose of a destruction derby, it certainly helps in the other game modes.
Also see: Not hooked to gaming? Jump in!
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